That mod adds any attribute bonus progress to a pool, which is. Book Of Scrolls: Vanilla scrolls kind of suck. Skills and Leveling. Skip to content. Curse of Hircine Resurrected. To enhance a first time playthrough: Unofficial Patches. Every level after level 5 provides a flat +1 damage bonus. Balanced NPC Level Cap - Logical Levels for All NPCs. Uploaded by JakeAlaimo. Companion Fergus 2. There’s also Ultimate Levelling, which adds an XP mechanic, and several mods. Virus scan. Krraken a land dreugh companion. These are my absolute must-haves. txt, but adds. If you install any mods later, remember to right-click and "rebuild patch". Author: JakeAlaimo. If you use anything I'd recommend Attribute Progression Redesigned. I was like "well, ♥♥♥♥. #70344728, #70515743, #70517148 are all replies on the same post. It's there to allow filtering and toggling of disabled mods for modlist. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Lightweight - no permanently-running scripts. Virus scan. ; Name the separator Gameplay. Endorsements. How can I fix this?Unused attribute points carry over to your next level. Version 537. The best part was using all the alchemy materials I had been saving up, getting 19 levels in Alchemy at once, and being able to shrug and move on with the game instead of reloading and precisely grinding the. "," "," Right-click the empty space in the left pane of MO2 and select Create Separator. So most people install mods to make going past level 1 suck less. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI recommend Attribute Progression Redesign alongside it; super simple overhaul to the leveling system that's faithful to the original. The first makes unused attribute bonuses rollover into the next level, and the second adds a book that. I'm currently torn between a few different leveling mods. Description: A quick example of what this does: For a level 25 player, this mod applies a universal +20 damage bonus to each hit they strike, regardless of weapon skill or magic effectiveness. This can lead to pointless and tedious efforts to optimize. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI would like to start playing Oblivion again. I'll resolve this later" and after months I'm finally looking to get back to it. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. Unused attribute points carry over to your next level. You don't choose that attribute bonus. Click on the attribute buttons. My take on. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Real Retroactive Health - So you don't have to invest in endurance early to max/min health Practical Training - Makes unused training sessions rollover into the next level, and training costs are now dependent on the trainer's disposition and skill Pickpocket sleeping npcs Attribute Progression Redesign - The simplest and safest leveling mod. Unused attribute points carry over to your next level. Through the Valleys. I own it on steam, it runs great, looks great (in my opinion anyway)…I'm currently torn between a few different leveling mods. I was like "well, ♥♥♥♥. I also recommend Dynamic Combat Overhaul. Crashing at start without any changes usually means that your load order went wacky for some reason and needs to be sorted again with LOOT/BOSS. Companion Fergus 2. Showing 1 - 2 of 2 comments. save. Mods . I don't want to spend two days getting it running, so what are the current "must haves". Skills and Leveling. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. JakeAlaimo uploaded a new file called Attribute Progression Redesign v1. . My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p. To max attributes (including luck, with no associated skills) by your max level in Oblivion, you must come very close to maxing your attribute multipliers at every level. Spoiler pitboy96 wrote: Ok can anyone explain to me how NPC atribute leveling works? I´m pretty sure, that I increased my strength governed skill more than 10 times. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. 1. Unlevelled world is a lot…Hello so here I am after installing Oblivion and some Graphical Mod I’m about to play this game for the first time almost blind. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pGet app Get the Reddit app Log In Get the Reddit app Log InToday is my first day trying to mod Oblivion (GOTY Deluxe edition off Steam) on my laptop. esp uop vampire aging and face fix unofficial oblvion patch knights. Unused attribute points carry over to your next level. HG eyecandy. )Goodmorning guys. Any suggestions for further changes are more than welcome. Created by Jake Alaimo . Just started a fresh character. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Last Update: 06 Jul 2019. That's what I'm going for with this new thread, at least. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Kajsa a troll companion critter. CryptoA diary that tracks useful information about your class, skills, and attribute bonuses. However, I fear that. Community . Vanilla leveling is bad, yes. Mixing them would be a bad idea. Makes combat much more satisfying. I've tried both and a few others. Unused attribute points carry over to your next level. Attribute Progression Redesign. My personal reccomendations are MOO and Attribute Progression Redesign. 957. Unused attribute points carry over to your next level. Can post info from MO2 if needed. any suggestions? comment sorted by Best Top New Controversial Q&A Add a Comment. Posted by 21 hours ago. Endorsements. Unused attribute points carry over to your next level. Area Harvest - Gather Nearby Plant Clusters. it makes it so points carry over between levels. the function setupUI (), in which the progression attribute is set, is not called by default. 5% Crit Chance per Attribute. ago. It's there to allow filtering and toggling of disabled mods for modlist. I tried installing Ultimate Leveling but it just took my experience away. . I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. So most people install mods to make going past level 1 suck less. zip(Attribute Progression Redesign v1. supporter; 129 posts; 1 kudos; 02 June 2021, 10:23AM. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Unused attribute points carry over to your next level. Maskars Oblivion Overhaul Oscuros Oblivion Overhaul Attribute Progression Redesign Better Dungeons Advanced Alchemy Enhanced Economy Dynamic Oblivion Combat Supreme Magicka/Lame/Midas Magick (Some magic overhaul basically) Install those mods and you will have the best version of Oblivion possible. This mod allows you to create scrolls from your spellbook for a fee of gold. esp - A book that keeps track of what skills you have gained and makes it easy to see what bonus you get when level up. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p. However, if you want a different experience to leveling. Lightweight and now customizable! Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. Attribute Progression Redesign is the best leveling mod to make the vanilla system better. But if you want other stuff then overhauls like OOO and MOO deals with these issues but adds tons of other stuff or mechanics that changes the game that you may or may not like. You’ll enjoy it more that way. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p Get app Get the Reddit app Log In Get the Reddit app Log In Today is my first day trying to mod Oblivion (GOTY Deluxe edition off Steam) on my laptop. 19 on PlayStation 4, Windows PC, and Xbox One. 1. deaththroll wrote: this work realy good with Skill Diary Redone. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from Maskar? At a glance, Id recommend not mixing them. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. And it kicks in when you level up - with other words, when the prequisites for leveling up are met AND you try to sleep. 960. an object of the class is made), or force setupUI () to run within the globalprogress () function. Page 18 of 57 - Ascension - Immersive Vanilla Overhaul - posted in File topics: Would have been nice if theres a comprehensive changelog that contains all the changes that was done by this mod, not just a vague statement in the mod description page that goes; All the changes made by this mod have been made to be consistent with the. im new to modding so i have no clue what mod could be doing this so i hope. However, I fear that. Unused attribute points carry over to your next level. 1. Page 7 of 14 - Attribute Progression Redesign - posted in File topics: This gem has changed my game from bothersome to fun again. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Last Update: 06 Jul 2019. I used to use oblivion XP all of the time. Wrye Bash (run through MO2) is mainly for. 938. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivions design as elegantly as possible. Page 2 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #70461028. Since this mod is just an esp file it goes into the Data folder. Safe to use . Attribute Progression Redesign 38 Balanced Creature Stats - Fixed Level Scaling 39 Balanced NPC Level Cap - Logical Levels for All NPCs 40 Balanced Unleveled Rewards 41. Download: Manual; 0 of 0 File information. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. More posts you may like. Business, Economics, and Finance. The devs intended it to provide natural bonuses depending on the skills your character uses. Use it with Balanced NPC Level Caps, Balanced Creature Stats, Balanced Unleveled Items, and Attribute Progression Redesign and the leveling problem in Oblivion is pretty much 100% fixed. Spoiler Lonewolf2797 wrote: I absolutely love the idea of this mod, however, will it work with Elys uncapper? PistachioRaptor wrote: Both mods should work together. I’ll try to keep this short, Skyrim’s my favorite game and I want to start working my way backward through the elder scrolls series. Marvelman2099 • 1 yr. Knights of the nine revelation. I'll resolve this later" and after months I'm finally looking to get back to it. . I'd also reccomend some other mods, but for a vanilla experience that's all you'd need. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. If you’re playing on PC, just use Attribute Progression Redesign or another mod so that you can play the game more normally. Killian a spider daedra companion. Attribute Progression Redesign v1. Download: Manual; 0 of 0 File information. ago. I prefer Attribute Progression Redesign as it just makes unused modifiers rollover, so it’s the same points as you would have got had you efficiently leveled. Attribute Progression Redesign; Attribute Progression Redesign. #106485348, #106494948, #106891408 are all replies on the same post. It offers the simple solution of allowing unused attribute bonuses to carry over to the next level up screen. . Reply More posts you may like. I was like "well, ♥♥♥♥. Spoiler TheKurgan3434 wrote: Hey Ive been loosely following your through the valley guide and really appreciate your guidance and mod work, does this work well with the Attribute Progression Redesign mod that carries points over? Just wanted to be sure. Balanced Unleveled Rewards. Uploaded: 23 May 2019 . I'm currently torn between a few different leveling mods. Uploaded: 23 May 2019 . Summary: Redesigning user interfaces on the basis of user testing can substantially improve usability. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. Author: JakeAlaimo. Just try and play, and notice a little -1 in a stat at one point. Allowing you to accumulate a +5 to a stat without having to fullt focus it. e. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. Unused attribute points carry over to your next level. Attribute progression redesign. Okay, thanks, I'll check it out. Lightweight - no permanently-running scripts. Companion neeshka. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. Unused attribute points carry over to your next level. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. The Elder Scrolls IV: Oblivion > General. Changelogs. Last Update: 06 Jul 2019. Leveling Unlimited Mod Attributes Reset The Elder Scrolls IV: Oblivion Created and Edited by Benjamin Fade Requirements: Shivering Isles Date: 2/19/2021 Information ***** This mod allows you to reset your skills and attributes to bypass the level cap in order to keep leveling up. Author: JakeAlaimo. (keyboard, not needed on controller) SD Skill Diary. JakeAlaimo uploaded a new file called Attribute Progression Redesign v1. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and ♥♥♥♥ of each are addressed. Second one is my favourite. Spoiler YoungSquad wrote: Can I still got multiplier from minor skills alfter I reach 10/10 main skills and got level up sign? In vanilla oblivion if you got 9/10 you still can change multipliers, but if you reach 10/10, skill multiplier is locked. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. Vanilla leveling is bad, yes. Mods . Vanilla leveling is bad, yes. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. 2. If you like Skyrim, Oblivion XP is the way, but for an Oblivion-like experience i suggest you to stick to mods that fix it, not that overhaul it. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. ReplyAttribute progression redesign. ). 1. Created by Jake Alaimo . 1. This mod redesigns the attribute progression system slightly to prevent min-maxing hell while still maintaining Oblivion's balance and design intent. Spoiler MisterJygg wrote: Hmmm, I loosely followed the Through the Valleys modlist, omitting some mods as well as adding in some new ones. Skills and Leveling. esp uop vampire aging and face fix unofficial oblvion patch knights. And it kicks in when you level up - with other words, when. Reinforcing Oblivion's Design: There are a lot of ways you can redesign Oblivion to disincentivize min-maxing. Also, check out attribute progression redesign. attribute progression redesign myserious bears epic necromancy carry weight modifier x4 maskars oblivion overhaul marriage. If you’re heading to Night City, you’re gonna need to know this stuff. The thing is that I really enjoy questing and exploring in Oblivion, but I don't enjoy doing repetitive things to grind for skill levels. Virus scan. Ultimate levelling is my favorite , it has options you can change in game , you will need menuque and link mods also tho. Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. Unused attribute points carry over to your next level. I'm looking to start a new Oblivion playthrough. Skills and Leveling. Killian a spider daedra companion. 1. Attribute progression redesign. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. Grind less! Get Skill Points from quests and exploring, then spend them to increase skill levels. I reccomend Attribute Progression Redesign. Balanced Creature Stats - Fixed Level Scaling. I've tried both and a few others. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Kajsa a troll companion critter. This user has not added anything about themselves. The default game doesn't put much emphasis on attributes over skills and gear. For whatever reason, this mod ended up not only being less effective than manual leveling, but also breaking my. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. MOO + OOO offer a massive, substance full overhaul. Attribute Progression Redesign: A leveling fix that keeps the flavor of the original system. Ascension itself only affects game settings and leveled lists for the most part but it goes with Balanced NPC Level Caps and Balanced Creature Stats as well as Attribute Progression Redesign. Uploaded: 23 May 2019 . Companion neeshka. I dont have a lot bc is my first playtrouht and i want the most vanilla like possible. You can easily overcome this with Attribute Progression Redesign and A Fair Attribute Gain Change along with this mod to track your skill gains rather than use a boring +5 to all attributes mod while preserving the vanilla system. Very vanilla way to fix the most appalling aspect of the original leveling system. 0 comes out on September 21st, 2023, and will feature major changes to perks and skill trees, cyberware, police and enemy AI, and some of the vehicle combat. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pPage 2 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #70461028. it makes it so points carry over between levels. Attribute Progression Redesign; Attribute Progression Redesign. Improve this answer. As for mods. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Created by Jake Alaimo . Uploaded: 23 May 2019 . Skills and Leveling. Wolgran • 2 yr. Last updated 06 July 2019 3:05AM. Last updated 06 July 2019 3:05AM. However, I fear that. Original upload 23 May 2019 5:09PM. Endurance is maybe the only attribute that really influences game difficulty. I'll resolve this later" and after months I'm finally looking to get back to it. Welcome Now to OBLIVION! An Elder Scrolls Let's Play. ; Name the separator Gameplay. Attribute Progression Redesign [It's a very simple mod, yet it makes minmaxing much less important by simply carrying skill points between level-ups. Attribute Progression Redesign 53 All +5 Attribute Modifiers 54 MenuQue - OBSE Plugin 55 LINK 56 Ultimate Leveling 57 Balanced Creature Stats - Fixed Level Scaling 58. share. About the Levelling system. I used those on my last playthrough and it worked really well. Follow. It also enables you to open some doors by force, rip off turrets, and use intimidating or solo-trained dialogue choices. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p. You can use __init__ (), which will automatically run as soon as the class is instantiated (i. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Attribute progression redesign : Removes the min-maxing while remaining faithful to vanilla leveling. Attribute Progression Redesign Unused attribute points carry over to your next level. MediaI've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Endurance is maybe the only attribute that really influences game difficulty. It's there to allow filtering and toggling of disabled mods for modlist. 2-49385-1-2-1562378719. Practical Training. Attribute Progression Redesign. Any attribute bonuses you earn and don't use when leveling up will be carried over to the next level up screen. I think I had…Unused attribute points carry over to your next level. My favorite is Attribute Progression Redesign. So most people install mods to make going past level 1 suck less. I was like "well, ♥♥♥♥. Iterative User Interface Design. ini file for any changes or any changes to DarnUI files if you have that installed. 957. Unused attribute points carry over to your next level. 947. Page 13 of 13 - Attribute Progression Redesign - posted in File topics: Sorry, Im a little confused about the banking aspect of this. Companion Fergus 2. 0. Attribute Progression Redesign Endorsements 913 Unique DLs 36,863 Total DLs 51,184 Total views 92,676 Version 1. Both mods try. BADGES. I have the GOTY DVD edition (so no Steam/GOG) Mods I plan on installing are: Oblivion Stutter Remover…Attribute Progression Redesign; Attribute Progression Redesign. Endorsements. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI'm finding Ayleid coins in crates in the Imperial City. Want to know which one is better. Last updated 06 July 2019 3:05AM. However, I was wondering if you'd be willing to make an alternate version for the changes to the system that this mod provides: Attribute Progression Redesign. And each level you still get a +1/1/1 bonus. 42. Gameplay"," Creating a Separator in MO2. Uploaded by JakeAlaimo. Attribute Progression Redesign v1. Also 4gb patch and unofficial patches (Oblivion, Shivering Isles, KotN+DLCs. I recommend Customizable Magic Progression to just solve the magic part. Unused attribute points carry over to your next level. Download: Manual; 0 of 0 File information. Might be too much for the first time, though. Fixes several bugs and oversights and. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. Companion neeshka. Hey there, loving the idea of this mod, as it provides much needed information on attribute bonus progress. However, I fear that. And it kicks in when you level up - with other words, when the prequisites for leveling up are met AND you try to sleep. Any chance that youre thinking about making one?PistachioRaptor wrote: Im. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pPage 12 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #106469043. Gameplay"," Creating a Separator in MO2. Uploaded: 23 May 2019 . hi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. Scripted to be compatible with combat overhauls and other stat-changing mods. This applies to melee, unarmed, spells, and bows regardless of skill level. This definitely shouldn't happen, needs fixing. That's what I'm going for with this new thread, at least. My take on disincentivizing min-maxing approaches to gameplay while also preserving the. Author: JakeAlaimo. Unused attribute points carry over to your next level. Attribute Progression Redesign. Leveled Creature Flag Fix. Collections . 923. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. I was like "well, ♥♥♥♥. 2 [version 1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I'll resolve this later" and after months I'm finally looking to get back to it. Download a mod that gives you a +5 attribute level up on every level up. 2) folder 4KB. Max at +5. Trying to optimize the number of attribute points you earn each level can drain Oblivion of fun. Collections . I made a character that's exactly wrong according to every efficient level guide. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. Skills and Leveling. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. , and click Configure Libraries, the window is empty. The author of Ascension has a guide which recommends Attribute Progression Redesign for making +5s easier to gain, whilst slowing leveling by making level ups require 15 skill. it was really nice, I never used realistic leveling though. Attribute Progression Redesign, It's reletively new and had kind of flown under the radar I feel like. Game runs good, and enjoying the content recommended, except when in some in-game menus the game seems to display slow, like to maybe 1 frame every few seconds. Keeps the flavor of the original system, lets any unused attribute bonuses carry over to the next level. Prev; Page 37 of 93 ; 35; 36; 37; 38; 39; Next »Attribute Progression Redesign. 957. Credit also goes to the mod's author, PistachioRaptor , whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pAttribute Progression Redesign; Attribute Progression Redesign. Reply druyd. Any attribute bonuses you earn and don't use when leveling up will be carried over to the next level up screen. I'd reccomend:Page 1 of 13 - Attribute Progression Redesign - posted in File topics: Attribute Progression Redesign Unused attribute points carry over to your next level. It's only a guess, but I wouldn't be surprised if the requirements for leveling up are met in your game, which sounds like. Attribute Progression Redesign. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. Now I'm testing Attribute Progression Redesign, which is way simpler and keeps the vanilla leveling, just allowing you to carry over your bonus stats to later levels. Stuff that fixes bugs and Oblivion's absolute clusterfuck of leveling. Attribute Progression Redesign combined with Skill Diary Redone. I'm currently torn between a few different leveling mods. Uploaded: 23 May 2019 . Don't use Nexus Mod Manager, thats my first tip. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. Check your status: you have no negative status. You don't have to worry about "efficient leveling" anyway because attribute efficiency doesn't really matter. Applies to melee, unarmed, spells, staves, and bows regardless of skill level.